WELCOME TO ARS MAGICA - A GUILD OF MAGIC AND ADVENTURE - EST. 2024

Welcome to Ars Magica!

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Prologue:

Initially founded as a cadre of mages, the original members of Ars Magica were tasked to dive headlong into the most pressing issues facing the world today - slaying mighty beasts and other would-be nefarious interlopers, restoring blighted lands and peoples to their original glory, purging corruption and complacency from politics and positions of power! The founders soon realized though that mage-craft alone would not suffice to achieve their rather lofty goals and the ranks were opened to welcome members of all training and backgrounds. Houses specializing in areas specific to the stated goals were formed, ranks assigned, and the members set out once again to try and satisfy their ambitions.

Yet something was still missing, and plans failed to materialize. Some argued that more power and more numbers were needed to advance the cause, others that it was a lack of knowledge and understanding of the issues at hand, while still others avowed that it was failure to provide direction, a lack of action instead of words, that led to the perceived inertia. Regardless, these factors coupled with outside forces ultimately resulted in the sudden abdication of leadership. Stewardship of the organization passed to the spirited young mage, Kalyandra Mudshoes, who's optimistic, if not curious view of the world, would shape the direction of things to come, leading us to present day...

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Last updated: November 8, 2025